Look for some combination of Charisma and either Dexterity and Constitution in most cases. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. Retrain Fiendish Vigor ->Improved Pact Weapon. With your spell slot, you need to decide if Wrathful Smite or Hex is a better choice. Charisma is the only thing that the Warlock absolutely needs, and starting with a Charisma modifier +1 higher than anyone else in the game is a big advantage. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. WarforgedERLW: The flexible ability increase goes into Charisma, and the Warforged's other traits will make you more durable than a typical sorcerer before considering spells. Yes. Clever players might try to move the effect to an angry rat which you keep in a sack (the old "bag of rats" trick) to allow you to carry one use of Hexblade's Curse all day, but wise DM's should explicitly disallow such shenanigans. Introducing a re-imagining of the classic Hexblade Warlock bound to the Feywild Hit 20 Charisma at 4th level, then you've got the rest of your character's career to explore feats or increase other abilities. I choose a component pouch because a Verdan would love to explore what components create what effects. To watch for ongoing updates, please follow me on Twitter. Hunlow (chapter 12): Maybe substitute Hexblade expanded spell list. See the spell description on pg. My Warlock Handbook details advice for warlock multiclass options. If you do it right, you can dominate one monster and walk it into the next encounter or two like an extra party member. DragonbornPHB: You don’t need the strength as a Hexblade, but the other benefits are nice. The following spells are added to the warlock spell list for you. I'm looking for confirmation on the spells available to a 1st level Hexblade. Please be patient while these changes are made. When choosing this patron, there are a variety of undead entities one could choose from. Shield, Blur, and Blink, while great defensive spells, don’t scale with levels. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. You might enjoy Athletics or Acrobatics to help escape grapples, but beyond that my Warlock Handbook provides advice for how to handle skills. ElfPHB: Dexterity is helpful for Blade Pact Warlocks, and Perception is always nice. For example, Strahd Von Zarovich or Lord Soth could extend their boons to a Warlock looking to unlock the secrets of power in living death. Using your Charisma for attack and damage rolls in place of Strength is crazy powerful. I would personally wait this long to pick up Green-Flame Blade because more things resist fire than lightning and Booming Blade might make things stay next to you which you often want. Starting at 15 Constitution means that we can take Resilient to bring it to 16 and also gain proficiency in Constitution saving throws. TabaxiEGtW: See above under the general Races section. I didn't think of The Hexblade as a patron for some reason.. Hexblade patrons are from the Shadowfell as oppose to the realms where Fiends reside, no? The Hexblade is by far the most unique type of Warlock subclass. Instead, this section will cover the options which I think work especially well for the class, or which might be tempting but poor choices. That said, with a little work you can fill your niche as a primary damage dealer in the front lines while staying reasonably safe thanks to your spells and later parts of your kit. Hexblades also serve to soak up damage that might otherwise be dealt to more vulnerable party members, relying on their good saving throws and supernatural protections to shrug off effects that would devastate other martial characters and making use of attacks of opportunity to engage enemies t… I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. AasimarEGtW: See above under the general Races section. The Fiend and The Hexblade are both patrons, so you can only pick 1 of the two. Good ability score increases, and the innate spellcasting provides some good utility options. Phantasmal Killer is a great choice for locking down something you expect to fail the save. The Hexblade's skill requirements are no different from that of other warlocks. This class has access to the full expanded spell list of the Hexblade. Our spell slots also turn into 2nd level which means that our new spell gives us 10 temp hp and does 10 cold damage to attackers a minimum of once. Your curse target now has an even harder time hitting you on top of whatever magical defenses you’re wearing. Take Faction Agent to get proficiency in Insight and Intimidation so that you are proficient with literally every Face skill. If you will be your party's primary defender, take Booming Blade. He can cast any spell he knows without preparing it ahead of time, just as a sorcerer can (see page 54 of the Player's Handbook ). Str: You can't afford to have high ability scores in four abilities, and Strength simply isn't useful enough. Hexblade Expanded Spells Spell Level Spells 1st shield, wrathful smite 2nd branding smite, magic weapon 3rd blink, elemental weapon 4th phantasmal killer, staggering smite 54; Otherworldy Patrons: At 1st level, a warlock gains the Otherworldy Patron feature. Hit Dice. Great Weapon Master is a fabulous choice if you’re planning on having your pact weapon be two-handed. You'll almost certainly be your party's Face, and the Verdan's Telepathic Insight can go a long way to address language barriers despite its limited capabilit. Devil's sight allows for excellent shenanigans later on. Spells: Beginning at 4th level, a hexblade gains the ability to cast a small number of arcane spells, which are drawn from the hexblade spell list (see Chapter 3). Dex: Warlocks have notoriously poor AC, and anything you can do to address that will still require high Dexterity unless you multiclass or something to get heavy armor. Now let me tell you all about it. 54; Otherworldy Patrons: At 1st level, a warlock gains the Otherworldy Patron feature. Dragonmarked HumanERLW: Dragonmark traits replace ALL of your racial traits. Force Cage is still good for all the same reasons. The PHB reads "pg. Warlock Patron: The Thornblade - Play the Ultimate Fey-Pact Warrior! The patron you choose and why you were willing to make that pact will feed into your character right away. The following spells are added to the warlock spell list for you. Foresight. Expanded Spell List. EXPANDED SPELL LIST The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. In particular, even though all the smites are Bonus Actions (good for your action economy) they require Concentration to ensure that you’re able to actually get the effect off as long as you hit sometime during the next minute, but this prevents you from running other excellent Concentration buffs like Blur and Elemental Weapon from the very same expanded list. Dungeons & Dragons‘ Warlocks are mysterious individuals who, more or less, sell themselves to a greater being to advance their power and knowledge of the arcane. The Hexblade Warlock likely needs to keep a melee weapon in-hand both for attacking on their own turn and for making opportunity attacks. The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. The following spells are added to the warlock spell list for you: 1st 'Shield' & 'Wrateful Smite'. 264 of the Player's Handbook. Now that you’re a little more durable and can cast while holding your weapon, Sword Burst becomes your damage of choice on 3+ targets (at least for the next four levels), see my article on Melee Cantrips vs. With Curse on something letting you crit on 19s and two attacks a round, that’s a 35% chance of a crit per turn. We take cone of cold for Area of Effect because it’s the one thing we can’t really do right now. It allows us to non-lethally remove a problematic creature, but it gives you more direct control over the target. The following spells are added to the warlock spell list for you. See above for information on core halflings traits. 55; Expanded Spell List: The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. If you're playing a Changeling, it's either for the flavor or for the Charisma. Starting at lst level, you gain the ability to place a bale— ful curse on someone. Hexblade warlocks are an interesting subclass: they can easily be a trap because their apparent versatility can leave you wanting to have many tools at your disposal only to discover that none of them quite satisfy the way that the more specialized subclasses can. Dragonmarks are uniquely helpful for the Warlock. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. HalflingPHB: The Dexterity lets you shift some of your starting pool to bolster a dumped save stat like wisdom or take some Int if you’re picking up a knowledge skill, and everyone loves Lucky.
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